SpletUnity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect … Splet10. maj 2024 · Should it be possible to use an interface for the TrackBindingType attribute as with TrackClipType above? In 2024.2.19f1 the track binding disappears when specifying an interface, so I'm forced to create an additional concrete class to act as a binding.
Unity - Scripting API: TrackBindingTypeAttribute
Splet17. feb. 2024 · Definitely possible. You can always override CreateTrackMixer () in your custom track to create a script playable that can handle markers however you like. A couple of caveats/hints/etc -. Use the playable at the root of the graph to read time (playable.GetGraph ().GetRoot (0)). The mixer time will appear to be the same, but … SpletConstructors. TrackClipTypeAttribute. Specifies the type of PlayableAsset that this track can create clips representing. nt winkworth
【Unity】【Timeline】ブレンドも可能なカスタムクリップを持つ …
SpletCreateTrackMixer (PlayableGraph, GameObject, Int32) Creates a mixer used to blend playables generated by clips on the track. The GameObject that requested the graph. The number of playables from clips that will be inputs to the returned mixer. A handle to the [ [Playable]] representing the mixer. Splet12. dec. 2024 · 1) create control track. 2) create control track shot clip (right click on track -> create) 3) select shot clip. 4) add the game object with the 'other' timeline into the 'game object' reference on the inspector. Now when you scrub the control track, it will play the timeline sequence in the references gameobject. SpletTrackBindingType指定了轨道要求绑定的对象类型。 现在还需要修改PlayableAsset和PlayableBehaviour,也就是之前的LightControlAsset和LightControlBehaviour。 LightControlBehaviour的代码如下: nt wires